Super Fighter Team
NEWS ABOUT US PUBLISHING EVENTS CONTACT US JOIN OUR MAILING LIST
BEGGAR PRINCE CASCADE COMMANDER KEEN IN KEEN DREAMS LEGEND OF WUKONG
MAGIC GIRL NIGHTMARE BUSTERS RPG TRIFECTA PACK SANGO FIGHTER SANGO FIGHTER 2
STAR ODYSSEY SUPER FIGHTER SUPER FIGHTER BLOCK BATTLE ZAKU
Sango Fighter
If you like beat-'em-up games with realistic and detailed fighting animations, this game was made for you.

- Abandonia

INTRO PICS STORY CHARACTERS GAMEPLAY HISTORY PLAY THE GAME
Produced by Panda Entertainment, Sango Fighter was originally released in Taiwan under the title San Guo Zhi, in 1993. The game was later translated into the English language and released unofficially in the United States by Accend, under the title Sango Fighter. As well, the game was officially adapted to and released for the NEC PC-9801 in Japan and the UMC Super A'can in Taiwan.

In 2009, Super Fighter Team contacted the president of Art 9 Entertainment, the company that acquired legal ownership of Panda Entertainment's IPs following their closure. Through the negotiations that followed, Super Fighter Team was able to acquire the full legal rights to and ownership of Panda Entertainment's back catalog, including Sango Fighter and its sequel. Sango Fighter was officially released as a free download on June 18, 2009. An updated version was released on February 15, 2011, and repackaged on November 6, 2013.
What appears below is a detailed account of the development process undertaken by Super Fighter Team in order to prepare Sango Fighter for its official, worldwide release.
  • The original Chinese script was retranslated and edited for clarity, as the original English translation was of subpar quality. The character and location names are now romanized using the pinyin system, instead of the previously used Wade–Giles system.
  • Support for three languages - English, Chinese and Japanese - is available. The Japanese translation makes use of content from the NEC PC-9801 adaptation of the game, as well as newly translated text.
  • The stand-alone configuration program was replaced by an interactive options menu built directly into the game. This new menu allows players to quickly and easily configure the game's music, sounds, difficulty, language and control settings.
  • All sound effects and fighter voices were properly trimmed for quality, eliminating the clicking noises present in the original release.
  • The joystick detection and setup routine was removed, and replaced with a more efficient routine adapted into the game from the code of Crazy Dodgeball.
  • Corrected a design flaw in battle mode: when choosing to continue playing after losing a match to an opponent, the player will now face that same opponent instead of a random one.
  • Instead of displaying at the opening of the game, the credits now display as part of the story mode and battle mode ending sequences.
  • Fixed the location of the left player's fighter portrait during battle.
  • New graphics were created for both the English and Japanese language modes.
  • Fixed several animation oversights for Huang Zhong.
  • Fixed a minor animation oversight on Xu Chu's stage.
  • Fixed a minor animation oversight during the story mode ending sequence.
  • The energy stored in a fighter's “super meter” no longer decreases when he is hit by an opponent.
  • All game data is now stored in one large file, rather than many separate, smaller files.
  • Fighter names are always directly centered under their portraits on the fighter selection screen.
  • The functionality of the ESC and F1 keys (to escape from battle or to pause the game, respectively) was improved, to remove the lag present in the original release.
  • The soldier character may now be selected by the player in battle mode by entering the secret code “cutlet” on the fighter selection screen.

    All content © Super Fighter Team. All rights reserved. Reproduction without prior written consent is prohibited by law.