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for DOS and Windows PCs
Produced by Panda Entertainment, Sango Fighter was originally published in
Taiwan under the title San Guo Zhi, in 1993. Licensed adaptations of the game
were produced and published for the NEC PC-9801 in Japan, and the UMC Super
A'can in Taiwan.
In 2009, Super Fighter Team acquired the full legal rights to and ownership of
Sango Fighter and its sequel from their former copyright holder. Sango Fighter was
officially released as a free download on June 18, 2009. An updated version
was released on February 15, 2011, and repackaged on November 6, 2013.
What appears below is a detailed account of the development process
undertaken by Super Fighter Team in order to prepare Sango Fighter for its
official, worldwide release.
The original Chinese script was retranslated and edited for clarity, as the
original English translation was of subpar quality. The character and location
names are now romanized using the pinyin system, instead of the previously used
Support for three languages - English, Chinese and Japanese - is available.
The Japanese translation makes use of content from the NEC PC-9801 adaptation
of the game, as well as newly translated text.
The stand-alone configuration program was replaced by an interactive options
menu built directly into the game. This new menu allows players to quickly
and easily configure the game's music, sounds, difficulty, language and
All sound effects and fighter voices were properly trimmed for quality,
eliminating the clicking noises present in the original release.
The joystick detection and setup routine was removed, and replaced with a
more efficient routine adapted into the game from the code of Crazy Dodgeball.
Corrected a design flaw in battle mode: when choosing to continue playing
after losing a match to an opponent, the player will now face that same
opponent instead of a random one.
Instead of displaying at the opening of the game, the credits now display
as part of the story mode and battle mode ending sequences.
Fixed the location of the left player's fighter portrait during battle.
New graphics were created for both the English and Japanese language modes.
Fixed several animation oversights for Huang Zhong.
Fixed a minor animation oversight on Xu Chu's stage.
Fixed a minor animation oversight during the story mode ending sequence.
The energy stored in a fighter's super meter no longer decreases
when he is hit by an opponent.
All game data is now stored in one large file, rather than many separate,
Fighter names are always directly centered under their portraits on the
fighter selection screen.
The functionality of the ESC and F1 keys (to escape from battle or to pause
the game, respectively) was improved, to remove the lag present in the